Character Profile

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Character Info Window

Basic Stats

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Strength Strength governs Physical Attack, Physical effect Hit Rate, and Physical Defense.
Agility Agility governs Physical Accuracy, Physical Critical Accuracy, and Evasion.
Dexterity Dexterity governs Physical Critical Attack, Physical Critical Accuracy Physical effect Accuracy, and Critical Evasion.
Constitution Constitution governs Energy, Magic Defense, and Health.
Intelligence Intelligence governs Magic Attack, and Magic effect Accuracy.
Wisdom Wisdom governs Magic Accuracy, Magic Critical Accuracy, and Magic effect Accuracy.
Knowledge Knowledge governs Magic Critical Attack, Magic Critical Accuracy, and Effect Resistance.
Willpower Willpower governs Spell Power and Mana.

Note: Each base statistic also affects other minor stats.


Character Stat Details

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Resource
HP: Represents the amount of damage the character can take before they die.
MP: Represents the amount of the resource that is used to fuel spells and skills. Your character can't use a skill if their Mana is lower than the Mana cost of the skill.
AP: Represents the amount of the resource that is used to summon and maintain Astels.

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Recovery
Represents the amount of points recovered every second for the corresponding resource (HP, MP, AP).

Attack Types vs Defense Types

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Physical
Classes: Warrior, Archer, Assassin and other similar physical attack-based astels use Physical based Attacks to calculate their damage.
Attack: Determines the potential damage caused from physical attacks.
Defense: Determines the potential damage mitigated from physical attacks.
Critical: Critical Attack increases the additional damage inflicted by a successful critical hit.
Magical
Classes: Scholar, Mage, and other magic astels use Magic based Attacks to calculate their damage.
Attack: Determines the potential damage caused from magic attacks.
Defense: Determines the potential damage mitigated from magic attacks.
Critical: Critical Attack increases the additional damage inflicted by a successful critical hit.
Evasion
Evasion: Evasion affects the chance of an attack being successfully avoided.
Critical: Critical Evasion affects the chance of a received attack becoming critical.
Status: Status Evasion affects the chance of negative status effects being avoided.
Accuracy
Accuracy: Physical and Magical Accuracy affects the chance of an attack being successfully landed.
Critical: Physical and Magical Critical Accuracy affects the chance of an attack becoming a critical hit.
Status: Status Accuracy increases the chance of a negative status effect successfully being applied to the target.
Duration / Spell Power / Energy / Effectiveness / Healing Rate
Spell Power: Increases the power of magic buffs, magic debuffs, magic regen healing, healing, and magic status DoTs.
Energy: Increases the affects of physical buffs, debuffs, physical regen healing, and physical status DoTs.
Duration: Increases the duration of status effects.
Effectiveness: Increases the effect of beneficial effects and heals, and decreases the effect of harmful effects.
Healing Rate: Affects the chance for a status to stick to the end of the duration. A status with a high duration has greater chance to stick to the end, and the converse is also true.
HP / MP
HP / MP: Higher HP or MP increases the Max HP/MP and HP/MP Recovery effect.

Stat Enhancement

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Stat Enhancement is one of the ways to increase character stats along with gaining levels or using equipment. By using Atra Crystals, you can dramatically increase your character's stats. Stat Enhancement

  • To increase one of the 8 stats of the character, click the + icon next to the Character Info window.
  • Each stat can be enhanced up to 5 times. Enhanced stats can be reset.
  • 5 points can be enhanced initially and the enhancement limit increases as the number of total Astel stars increases. (Ultimately, all 8 stats can be fully enhanced.)
  • Resetting stats is free, but the spent Atra Crystals are not refunded.


Atra Crystals

Atra Crystals come in five tiers: Common/Uncommon/Rare/Heroic/Legendary. They can be acquired from monsters as loot.